Netty基础—7.Netty实现消息推送服务

大纲

1.Netty实现HTTP服务器

2.Netty实现WebSocket

3.Netty实现的消息推送系统

(1)基于WebSocket的消息推送系统说明

(2)消息推送系统的PushServer

(3)消息推送系统的连接管理封装

(4)消息推送系统的ping-pong探测

(5)消息推送系统的全连接推送

(6)消息推送系统的HTTP响应和握手

(7)消息推送系统的运营客户端

(8)运营客户端连接PushServer

(9)运营客户端的Handler处理器

(10)运营客户端发送推送消息

(11)浏览器客户端接收推送消息

 

1.Netty实现HTTP服务器

(1)HTTP请求消息和响应消息

(2)Netty实现的HTTP协议栈的优势

(3)Netty实现的HTTP服务器

(4)请求的解析处理和响应的编码处理

 

(1)HTTP请求消息和响应消息

HTTP请求消息由三部分组成:请求行、请求头、请求体。HTTP响应消息也由三部分组成:响应行、响应头、响应体。

 

(2)Netty实现的HTTP协议栈的优势

Netty实现的HTTP协议栈无论在性能还是在可靠性上,都表现优异,非常适合在非Web容器下的场景使用。相比于传统的Tomcat、Jetty等Web容器,它更加轻量和小巧,灵活性和定制性也更好。

 

(3)Netty实现的HTTP服务器

public class NettyHttpServer {     private static final Logger logger = LogManager.getLogger(NettyHttpServer.class);     private static final int DEFAULT_PORT = 8998;     private int port;          public NettyHttpServer(int port) {         this.port = port;     }      public void start() throws Exception {         logger.info("Netty Http Server is starting.");         EventLoopGroup bossEventLoopGroup = new NioEventLoopGroup();         EventLoopGroup workerEventLoopGroup = new NioEventLoopGroup();         try {             ServerBootstrap serverBootstrap = new ServerBootstrap();             serverBootstrap.group(bossEventLoopGroup, workerEventLoopGroup)             .channel(NioServerSocketChannel.class)             .childHandler(new ChannelInitializer<SocketChannel>() {                 @Override                 protected void initChannel(SocketChannel ch) throws Exception {                     ch.pipeline()                     //数据进来是自上而下,数据回去时自下而上                     .addLast("http-decoder", new HttpRequestDecoder())                     .addLast("http-aggregator", new HttpObjectAggregator(65536))                     .addLast("http-encoder", new HttpResponseEncoder())                     .addLast("http-chunked", new ChunkedWriteHandler())                     .addLast("netty-http-server-handler", new NettyHttpServerHandler());                 }             });              ChannelFuture channelFuture = serverBootstrap.bind(port).sync();             logger.info("Netty Http Server is started, listened[" + port + "].");             channelFuture.channel().closeFuture().sync();         } finally {             bossEventLoopGroup.shutdownGracefully();             workerEventLoopGroup.shutdownGracefully();         }     }      public static void main(String[] args) throws Exception {         NettyHttpServer nettyHttpServer = new NettyHttpServer(DEFAULT_PORT);         nettyHttpServer.start();     } }  public class NettyHttpServerHandler extends SimpleChannelInboundHandler<FullHttpRequest> {     private static final Logger logger = LogManager.getLogger(NettyHttpServerHandler.class);     protected void channelRead0(ChannelHandlerContext ctx, FullHttpRequest request) throws Exception {         logger.info(request);     } }

启动NettyHttpServer,然后在浏览器进行访问,就可以看到输出如下:

Netty Http Server is starting. Netty Http Server is started, listened[8998]. HttpObjectAggregator$AggregatedFullHttpRequest(decodeResult: success, version: HTTP/1.1, content: CompositeByteBuf(ridx: 0, widx: 0, cap: 0, components=0)) GET / HTTP/1.1 Host: localhost:8998 Connection: keep-alive sec-ch-ua: ".Not/A)Brand";v="99", "Google Chrome";v="103", "Chromium";v="103" sec-ch-ua-mobile: ?0 sec-ch-ua-platform: "macOS" Upgrade-Insecure-Requests: 1 User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_14_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/103.0.0.0 Safari/537.36 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/webp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.9 Sec-Fetch-Site: none Sec-Fetch-Mode: navigate Sec-Fetch-User: ?1 Sec-Fetch-Dest: document Accept-Encoding: gzip, deflate, br Accept-Language: zh-CN,zh;q=0.9,en;q=0.8,id;q=0.7,ar;q=0.6 Cookie: _ga=GA1.1.629604539.1641093986 content-length: 0

(4)请求的解析处理和响应的编码处理

HTTP服务器最关键的就是请求的解析处理和响应的编码处理,比如会向ChannelPipeline中先后添加不同的解码器和编码器。

 

首先添加HTTP请求消息解码器HttpRequestDecoder,因为浏览器会把按照HTTP协议组织起来的请求数据序列化成字节数组发送给服务器,而HttpRequestDecoder可以按照HTTP协议从接收到的字节数组中读取出一个完整的请求数据。

 

然后添加HttpObjectAggregator解码器,它的作用是将多个消息转换为单一的FullHttpRequest或者FullHttpResponse。

 

接着添加HTTP响应消息编码器HttpResponseEncoder,它的作用是对HTTP响应消息进行编码。

 

以及添加ChunkedWriteHandler处理器,用来支持异步发送大的码流时也不会占用过多的内存,防止内存溢出。

 

最后添加NettyHttpServerHandler处理器,用于处理HTTP服务器的响应输出。

public class NettyHttpServerHandler extends SimpleChannelInboundHandler<FullHttpRequest> {     private static final Logger logger = LogManager.getLogger(NettyHttpServerHandler.class);     protected void channelRead0(ChannelHandlerContext ctx, FullHttpRequest request) throws Exception {         String method = request.getMethod().name();         String uri = request.getUri();         logger.info("Receives Http Request: " + method + " " + uri + ".");          String html = "<html><body>Hello, I am Netty Http Server.</body></html>";         ByteBuf byteBuf = Unpooled.copiedBuffer(html, CharsetUtil.UTF_8);          FullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.OK);         response.headers().set("content-type", "text/html;charset=UTF-8");         response.content().writeBytes(byteBuf);          byteBuf.release();         ctx.writeAndFlush(response).addListener(ChannelFutureListener.CLOSE);     } }

 

2.Netty实现WebSocket

(1)HTTP协议的弊端

(2)消息推送之Ajax短轮询

(3)消息推送之WebSocket

(4)WebSocket连接的建立

(5)基于WebSocket协议开发NettyServer

(6)WebSocketServer的请求数据处理逻辑开发

(7)WebSocketServer的HTTP与chunk处理分析

(8)WebSocket网页客户端代码开发与实现

 

(1)HTTP协议的弊端

一.HTTP协议为半双工通信

半双工通信指数据可以在客户端和服务端两个方向传输,但是不能同时传输。它意味着同一时刻,只能有一个方向上的数据在进行传输。

 

二.HTTP消息冗长而繁琐

HTTP消息包含消息头、消息体、换行符等,通常情况下采用文本方式传输。相比于其他的二进制通信协议,冗长而繁琐。

 

(2)消息推送之Ajax短轮询

Ajax短轮询是基于HTTP短连接的。具体就是用一个定时器由浏览器对服务器发出HTTP请求,由服务器返回数据给客户端浏览器。

 

Ajax短轮询的代码实现简单。但由于HTTP请求的Header非常冗长,里面可用数据的比例非常低,所以比较占用带宽和服务器资源,且数据同步不及时。

 

(3)消息推送之WebSocket

WebSocket本质是一个TCP连接,采用的是全双工通信。

 

WebSocket中,浏览器和服务器只需要做一个握手动作,两者之间就会形成一条快速通道进行直接数据传输。由于WebSocket基于TCP双向全双工进行消息传递,所以在同一时刻既可以发送消息,也可以接收消息,比HTTP半双工性能好。

 

WebSocket通过ping/pong帧来保持链路激活,实时性很高,但是浏览器支持度低、代码实现复杂。

 

(4)WebSocket连接的建立

建立WebSocket连接时,需要通过客户端或者浏览器发出握手请求,这个握手请求是一个HTTP请求。该HTTP请求包含了附加头信息"Upgrade:WebSocket",表明这是一个申请协议升级的HTTP请求。

 

服务端解析这些附加的头信息,然后生成应答信息返回给客户端。这样客户端和服务端的WebSocket连接就建立起来了,双方可以通过这个连接通道自由地传递信息,并且这个连接会持续存在直到一方主动关闭连接。

 

(5)基于WebSocket协议开发NettyServer

可以基于TCP协议用Netty来开发客户端和服务端进行相互通信,但粘包半包问题需要手动进行处理。

 

可以基于HTTP协议用Netty来开发一个HTTP服务器,服务器接收浏览器发送过来的HTTP请求后,返回HTTP响应回浏览器。

 

也可以基于WebSocket协议来开发一个Netty服务器,此时前端HTML代码会基于socket协议和Netty服务器建立长连接。这样Netty服务器就可以和浏览器里运行的HTML通过WebSocket协议建立长连接,从而使得Netty服务器可以主动推送数据给浏览器里的HTML页面。

 

WebSocket协议底层也是基于TCP协议来实现的,只不过是在TCP协议的基础上封装了一层更高层次的WebSocket协议。

public class NettyWebSocketServer {     private static final Logger logger = LogManager.getLogger(NettyWebSocketServer.class);     private static final int DEFAULT_PORT = 8998;     private int port;          public NettyWebSocketServer(int port) {         this.port = port;     }          public void start() throws Exception {         logger.info("Netty WebSocket Server is starting.");         EventLoopGroup bossEventLoopGroup = new NioEventLoopGroup();         EventLoopGroup workerEventLoopGroup = new NioEventLoopGroup();         try {             ServerBootstrap serverBootstrap = new ServerBootstrap();             serverBootstrap.group(bossEventLoopGroup, workerEventLoopGroup)             .channel(NioServerSocketChannel.class)             .childHandler(new ChannelInitializer<SocketChannel>() {                 protected void initChannel(SocketChannel ch) throws Exception {                     ch.pipeline()                     .addLast(new HttpServerCodec())                     .addLast(new ChunkedWriteHandler())                     .addLast(new HttpObjectAggregator(1024 * 32))                     .addLast(new WebSocketServerProtocolHandler("/websocket"))                     .addLast("netty-web-socket-server-handler", new NettyWebSocketServerHandler());                 }             });             ChannelFuture channelFuture = serverBootstrap.bind(port).sync();             logger.info("Netty WebSocket Server server is started, listened[" + port + "].");             channelFuture.channel().closeFuture().sync();         } finally {             bossEventLoopGroup.shutdownGracefully();             workerEventLoopGroup.shutdownGracefully();         }     }          public static void main(String[] args) throws Exception {         NettyWebSocketServer nettyHttpServer = new NettyWebSocketServer(DEFAULT_PORT);         nettyHttpServer.start();     } }

(6)WebSocketServer的请求数据处理逻辑开发

public class NettyWebSocketServerHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {     private static final Logger logger = LogManager.getLogger(NettyWebSocketServerHandler.class);     private static ChannelGroup webSocketClients = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);          protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {         //WebSocket网页代码里发送过来的数据         String request = msg.text();         logger.info("Netty Server receives request: " + request + ".");         TextWebSocketFrame response = new TextWebSocketFrame("Hello, I am Netty Server.");         ctx.writeAndFlush(response);     }          //如果一个网页WebSocket客户端跟Netty Server建立了连接之后,会触发这个方法     @Override     public void handlerAdded(ChannelHandlerContext ctx) throws Exception {         webSocketClients.add(ctx.channel());     }          @Override     public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {         logger.info("websocket client is closed, channel id: " + ctx.channel().id().asLongText() + "[" + ctx.channel().id().asShortText() + "]");     } }

(7)WebSocketServer的HTTP与chunk处理分析

浏览器里面运行的是HTML网页代码,WebSocket就是在HTML网页代码里嵌入WebSocket代码,可以让浏览器里的HTML网页代码跟NettyServer建立连接,并且是基于长连接发送数据。

 

浏览器会按照WebSocket协议(底层基于HTTP协议)组织请求数据格式,然后把数据序列化成字节数组,接着通过网络连接把字节数组传输发送给NettyServer,NettyServer会通过数据处理链条来进行处理接收到的字节数组数据。

protected void initChannel(SocketChannel ch) throws Exception {     ch.pipeline()     //浏览器的字节数组数据进来以后,字节数组数据先用http协议来处理,把字节数组转换为一个HttpRequest请求对象     //最后数据返回给浏览器前,又会对HttpResponse对象进行编码成字节数组     .addLast(new HttpServerCodec())     //chunked write用于大量数据流时的分chunk块,也就是数据实在是太大了就必须得分chunk     //大量数据流进来时,可以分chunk块来读;大量数据流出去时,可以分chunk块来写;     .addLast(new ChunkedWriteHandler())     //如果想要让很多http不要拆分成很多段过来,可以把完整的请求数据聚合到一起再给过来     .addLast(new HttpObjectAggregator(1024 * 32))     //基于前面已经转换好的请求数据对象,会在这里基于WebSocket协议再次做一个处理     //由于传输时是基于http协议传输过来的,而封装的内容是按webSocket协议来封装的http请求数据     //所以必须在这里提取http请求里面的数据,然后按照WebSocket协议来进行解析处理,把数据提取出来作为WebSocket的数据片段     .addLast(new WebSocketServerProtocolHandler("/websocket"))     //响应数据输出时,顺序是反的,第一步原始数据必须先经过WebSocket协议转换     //WebSocket协议数据,必须经过HTTP协议处理,但最终会encode编码成一个HTTP协议的响应数据     //然后服务端将HTTP响应数据序列化的字节数组,传输给浏览器     //浏览器拿到字节数组后进行反序列化,拿到一个HTTP协议响应数据,提取出内容再按照WebSocket协议来处理     //最终把普通的数据给WebSocket代码     .addLast("netty-web-socket-server-handler", new NettyWebSocketServerHandler()); }

(8)WebSocket网页客户端代码开发与实现

<!DOCTYPE html> <html lang="en">     <head>         <meta http-equiv="content-type" content="text/html; charset=utf-8" />         <title>websocket网页</title>     </head>     <body onload="connectServer();">         <script type="text/javascript">         var websocket;         function connectServer() {             if ("WebSocket" in window) {                 console.log("Your browser supports websocket!");                 websocket = new WebSocket("ws://localhost:8998/websocket");                 websocket.onopen = function() {                     console.log("Send request to netty server.");                     websocket.send("I am websocket client.");                 }                 websocket.onmessage = function(ev) {                     var response = ev.data;                     console.log("Receive response from netty server: " + response);                 }             }         } 				</script>     </body> </html>

启动Netty Server,然后打开该HTML即可看到console的输出。

 

WebSocket和Netty Server配合起来开发说明:

如果Server端要主动推送一些通知(push)给网页端正在浏览网页的用户,如推送用户可能感兴趣的商品、关注的新闻。那么在用户进入网页后可以询问用户,是否愿意收到服务端发送的xx提示和通知。如果用户愿意,那么网页里的WebSocket完全可以跟NettyServer构建一个长连接。这样NettyServer在必要时,就可以反向推送通知(push)给用户,浏览器里的网页可能会弹出一个push通知用户xx讯息。

 

3.Netty实现的消息推送系统

(1)基于WebSocket的消息推送系统说明

(2)消息推送系统的PushServer

(3)消息推送系统的连接管理封装

(4)消息推送系统的ping-pong探测

(5)消息推送系统的全连接推送

(6)消息推送系统的HTTP响应和握手

(7)消息推送系统的运营客户端

(8)运营客户端连接PushServer

(9)运营客户端的Handler处理器

(10)运营客户端发送推送消息

(11)浏览器客户端接收推送消息

 

(1)基于WebSocket的消息推送系统说明

首先需要一个运营系统能够基于NettyClient和PushServer建立WebSocket长连接,然后浏览器客户端也要和PushServer建立好WebSocket长连接,接着运营系统会让NettyClient发送Push推送消息给PushServer,最后PushServer再把推送消息发送给浏览器客户端。

 

首先启动PushServer,然后打开多个网页客户端查看console,接着启动运营客系统在控制台输入消息,这样就可以完成一个完整的消息推送的交互了。

 

(2)消息推送系统的PushServer

public class NettyPushServer {     private static final Logger logger = LogManager.getLogger(NettyPushServer.class);     private static final int DEFAULT_PORT = 8998;     private int port;          public NettyPushServer(int port) {         this.port = port;     }          public void start() throws Exception {         logger.info("Netty Push Server is starting.");         EventLoopGroup bossEventLoopGroup = new NioEventLoopGroup();         EventLoopGroup workerEventLoopGroup = new NioEventLoopGroup();         try {             ServerBootstrap serverBootstrap = new ServerBootstrap();             serverBootstrap.group(bossEventLoopGroup, workerEventLoopGroup)             .channel(NioServerSocketChannel.class)             .childHandler(new ChannelInitializer<SocketChannel>() {                 protected void initChannel(SocketChannel ch) throws Exception {                     ch.pipeline()                     .addLast("logging", new LoggingHandler("DEBUG"))                     .addLast("http-codec", new HttpServerCodec())                     .addLast("aggregator", new HttpObjectAggregator(65536))                     .addLast("http-chunked", new ChunkedWriteHandler())                     .addLast("netty-push-server-handler", new NettyPushServerHandler());                 }             });             ChannelFuture channelFuture = serverBootstrap.bind(port).sync();             logger.info("Netty Push Server is started, listened[" + port + "].");             channelFuture.channel().closeFuture().sync();         } finally {             bossEventLoopGroup.shutdownGracefully();             workerEventLoopGroup.shutdownGracefully();         }     }      public static void main(String[] args) throws Exception {         NettyPushServer nettyHttpServer = new NettyPushServer(DEFAULT_PORT);         nettyHttpServer.start();     } }  public class NettyPushServerHandler extends SimpleChannelInboundHandler<Object> {     private static final Logger logger = LogManager.getLogger(NettyPushServerHandler.class);          @Override     public void channelActive(ChannelHandlerContext ctx) throws Exception {         logger.info("Client Connection Established: " + ctx.channel());     }          @Override     public void channelInactive(ChannelHandlerContext ctx) throws Exception {         logger.info("Client Disconnected: " + ctx.channel());     }          @Override     protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {         if (msg instanceof FullHttpRequest) {             handleHttpRequest(ctx, (FullHttpRequest) msg);         } else if(msg instanceof WebSocketFrame) {             handleWebSocketFrame(ctx, (WebSocketFrame) msg);         }     }          @Override     public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {         ctx.flush();     }          private void handleWebSocketFrame(ChannelHandlerContext ctx, WebSocketFrame webSocketFrame) {       }          private void handleHttpRequest(ChannelHandlerContext ctx, FullHttpRequest request) {       } }

(3)消息推送系统的连接管理封装

//用来管理连接 public class ChannelManager {     private static ChannelGroup channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);     private static ConcurrentHashMap<String, ChannelId> channelIds = new ConcurrentHashMap<String, ChannelId>();          public static void add(Channel channel) {         channelGroup.add(channel);         channelIds.put(channel.id().asShortText(), channel.id());     }          public static void remove(Channel channel) {         channelGroup.remove(channel);         channelIds.remove(channel.id().asShortText());     }          public static Channel get(String id) {         return channelGroup.find(channelIds.get(id));     }          public static void pushToAllChannels(TextWebSocketFrame webSocketFrame) {         channelGroup.writeAndFlush(webSocketFrame);     } }  public class NettyPushServerHandler extends SimpleChannelInboundHandler<Object> {     ...     @Override     public void channelActive(ChannelHandlerContext ctx) throws Exception {         logger.info("Client Connection Established: " + ctx.channel());         ChannelManager.add(ctx.channel());     }      @Override     public void channelInactive(ChannelHandlerContext ctx) throws Exception {         logger.info("Client Disconnected: " + ctx.channel());         ChannelManager.remove(ctx.channel());     }     ... }

(4)消息推送系统的ping-pong探测

public class NettyPushServerHandler extends SimpleChannelInboundHandler<Object> {     ...     private WebSocketServerHandshaker webSocketServerHandshaker;     ...     protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {         if (msg instanceof FullHttpRequest) {             handleHttpRequest(ctx, (FullHttpRequest) msg);         } else if(msg instanceof WebSocketFrame) {             handleWebSocketFrame(ctx, (WebSocketFrame) msg);         }     }          private void handleWebSocketFrame(ChannelHandlerContext ctx, WebSocketFrame webSocketFrame) {         //WebSocket网页客户端发送的是ping消息,它会不停的ping服务端,看看长连接是否存活和有效         if (webSocketFrame instanceof PingWebSocketFrame) {             logger.info("Receive ping frame from client: " + ctx.channel());             WebSocketFrame pongWebSocketFrame = new PongWebSocketFrame(webSocketFrame.content().retain());             ctx.channel().write(pongWebSocketFrame);             return;         }         //WebSocket网页客户端发送一个请求过来,请求关闭这个WebSocket连接         if (webSocketFrame instanceof CloseWebSocketFrame) {             logger.info("Receive close WebSocket request from client: " + ctx.channel());             webSocketServerHandshaker.close(ctx.channel(), ((CloseWebSocketFrame) webSocketFrame).retain());             return;         }         ...     }     ... }

(5)消息推送系统的全连接推送

public class NettyPushServerHandler extends SimpleChannelInboundHandler<Object> {     ...     protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {         if (msg instanceof FullHttpRequest) {             handleHttpRequest(ctx, (FullHttpRequest) msg);         } else if(msg instanceof WebSocketFrame) {             handleWebSocketFrame(ctx, (WebSocketFrame) msg);         }     }          private void handleWebSocketFrame(ChannelHandlerContext ctx, WebSocketFrame webSocketFrame) {         //WebSocket网页客户端发送的是ping消息,它会不停的ping服务端,看看长连接是否存活和有效         if (webSocketFrame instanceof PingWebSocketFrame) {             logger.info("Receive ping frame from client: " + ctx.channel());             WebSocketFrame pongWebSocketFrame = new PongWebSocketFrame(webSocketFrame.content().retain());             ctx.channel().write(pongWebSocketFrame);             return;         }                  //WebSocket网页客户端发送一个请求过来,请求关闭这个WebSocket连接         if (webSocketFrame instanceof CloseWebSocketFrame) {             logger.info("Receive close WebSocket request from client: " + ctx.channel());             webSocketServerHandshaker.close(ctx.channel(), ((CloseWebSocketFrame) webSocketFrame).retain());             return;         }                  //WebSocket网页客户端发送请求,但它不是text文本请求         if (!(webSocketFrame instanceof TextWebSocketFrame)) {             logger.error("Netty Push Server only support text frame, does not support other type frame.");             String errorMsg = String.format("%s type frame is not supported.", webSocketFrame.getClass().getName());             throw new UnsupportedOperationException(errorMsg);         }                  //WebSocket网页客户端发送一个文本请求过来,是TextFrame类型的         String request = ((TextWebSocketFrame)webSocketFrame).text();         logger.info("Receive text frame[" + request + "] from client: " + ctx.channel());                //构建响应         TextWebSocketFrame response = new TextWebSocketFrame(request);         //发送给所有连接,全连接推送         ChannelManager.pushToAllChannels(response);     }     ... }

(6)消息推送系统的HTTP响应和握手

public class NettyPushServerHandler extends SimpleChannelInboundHandler<Object> {     ...     private void handleHttpRequest(ChannelHandlerContext ctx, FullHttpRequest request) {         if (!request.decoderResult().isSuccess() || (!"websocket".equals(request.headers().get("Upgrade")))) {             DefaultFullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.BAD_REQUEST);             sendHttpResponse(ctx, request, response);             return;         }         logger.info("Receive handshake request from client: " + ctx.channel());                  //握手建立         WebSocketServerHandshakerFactory factory = new WebSocketServerHandshakerFactory("ws://localhost:8998/push", null, false);         webSocketServerHandshaker = factory.newHandshaker(request);         if (webSocketServerHandshaker == null) {             WebSocketServerHandshakerFactory.sendUnsupportedVersionResponse(ctx.channel());         } else {             webSocketServerHandshaker.handshake(ctx.channel(), request);             logger.info("Netty push server handshake with client: " + ctx.channel());         }     }          //HTTP响应     private void sendHttpResponse(ChannelHandlerContext ctx, FullHttpRequest request, DefaultFullHttpResponse response) {         if (response.status().code() != RESPONSE_CODE_OK) {             ByteBuf byteBuf = Unpooled.copiedBuffer(response.status().toString(), CharsetUtil.UTF_8);             response.content().writeBytes(byteBuf);             logger.info("Http Response is not ok: " + byteBuf.toString(CharsetUtil.UTF_8));             byteBuf.release();         }         ChannelFuture channelFuture = ctx.channel().writeAndFlush(response);         if (response.status().code() != RESPONSE_CODE_OK) {             channelFuture.addListener(ChannelFutureListener.CLOSE);         }     }     ... }

(7)消息推送系统的运营客户端

public class OperationNettyClient {     private static final Logger logger = LogManager.getLogger(OperationNettyClient.class);     private static final String WEB_SOCKET_SCHEME = "ws";     private static final String WSS_SCHEME = "wss";     private static final String LOCAL_HOST = "127.0.0.1";     private static final String PUSH_SERVER_URI = System.getProperty("url", "ws://127.0.0.1:8998/push");        private static URI uri;     private static String scheme;     private static String host;     private static int port;     private static SslContext sslContext;      private EventLoopGroup eventLoopGroup;      public void start() throws Exception {         //...     }      public static void main(String[] args) throws Exception {         uri = new URI(PUSH_SERVER_URI);         scheme = getScheme(uri);         host = getHost(uri);         port = getPort(uri, scheme);          checkScheme(scheme);         initSslContext(scheme);     }          private static String getScheme(URI pushServerUri) {         return pushServerUri.getScheme() == null ? WEB_SOCKET_SCHEME : pushServerUri.getScheme();     }          private static String getHost(URI pushServerUri) {         return pushServerUri.getHost() == null ? LOCAL_HOST : pushServerUri.getHost();     }          private static int getPort(URI pushServerUri, String scheme) {         int port;         if (pushServerUri.getPort() == -1) {             if (WEB_SOCKET_SCHEME.equals(scheme)) {                 port = 80;             } else if(WSS_SCHEME.equals(scheme)) {                 port = 443;             } else {                 port = -1;             }         } else {             port = pushServerUri.getPort();         }         return port;     }          //检查scheme是否是ws或wss     private static void checkScheme(String scheme) {         if (!WEB_SOCKET_SCHEME.equals(scheme) && !WSS_SCHEME.equals(scheme)) {             logger.error("Only Support ws or wss scheme.");             throw new RuntimeException("Only Support ws or wss scheme.");         }     }          //如果WebSocket使用了SSL,也就是wss,那么初始化对应的sslContext     private static void initSslContext(String scheme) throws Exception {         boolean enableSSL = WSS_SCHEME.equals(scheme);         if (enableSSL) {             sslContext = SslContextBuilder.forClient().trustManager(InsecureTrustManagerFactory.INSTANCE).build();         } else {             sslContext = null;         }     } }

(8)运营客户端连接PushServer

public class OperationNettyClient {     private static final Logger logger = LogManager.getLogger(OperationNettyClient.class);     private static final String WEB_SOCKET_SCHEME = "ws";     private static final String WSS_SCHEME = "wss";     private static final String LOCAL_HOST = "127.0.0.1";     private static final String PUSH_SERVER_URI = System.getProperty("url", "ws://127.0.0.1:8998/push");     private static final String INPUT_MESSAGE_QUIT = "quit";     private static final String INPUT_MESSAGE_CLOSE = "close";     private static final String INPUT_MESSAGE_PING = "ping";      private static URI uri;     private static String scheme;     private static String host;     private static int port;     private static SslContext sslContext;      private EventLoopGroup eventLoopGroup;      public Channel start() throws Exception {         logger.info("Operation Netty Client is connecting.");         eventLoopGroup = new NioEventLoopGroup();          WebSocketClientHandshaker webSocketClientHandshaker = WebSocketClientHandshakerFactory.newHandshaker(uri, WebSocketVersion.V13, null, true, new DefaultHttpHeaders());         final OperationNettyClientHandler operationNettyClientHandler = new OperationNettyClientHandler(webSocketClientHandshaker);          Bootstrap bootstrap = new Bootstrap();         bootstrap.group(eventLoopGroup)         .channel(NioSocketChannel.class)         .handler(new ChannelInitializer<SocketChannel>() {             protected void initChannel(SocketChannel ch) throws Exception {                 ChannelPipeline channelPipeline = ch.pipeline();                 if (sslContext != null) {                     channelPipeline.addLast(sslContext.newHandler(ch.alloc(), host, port));                 }                 channelPipeline.addLast(new HttpClientCodec())                 .addLast(new HttpObjectAggregator(65536))                 .addLast(WebSocketClientCompressionHandler.INSTANCE)                 .addLast(operationNettyClientHandler);             }         });         Channel channel = bootstrap.connect(uri.getHost(), port).sync().channel();         logger.info("Operation Netty Client connected to push server.");         operationNettyClientHandler.channelFuture().sync();          return channel;     }          public void shutdownGracefully() {         eventLoopGroup.shutdownGracefully();     }          public static void main(String[] args) throws Exception {         uri = new URI(PUSH_SERVER_URI);         scheme = getScheme(uri);         host = getHost(uri);         port = getPort(uri, scheme);          checkScheme(scheme);         initSslContext(scheme);          OperationNettyClient operationNettyClient = new OperationNettyClient();         try {             Channel channel = operationNettyClient.start();         } finally {             operationNettyClient.shutdownGracefully();         }     }     ... }

(9)运营客户端的Handler处理器

public class OperationNettyClientHandler extends SimpleChannelInboundHandler<Object> {     private static final Logger logger = LogManager.getLogger(OperationNettyClientHandler.class);     private WebSocketClientHandshaker webSocketClientHandshaker;     private ChannelFuture channelFuture;      public OperationNettyClientHandler(WebSocketClientHandshaker webSocketClientHandshaker) {         this.webSocketClientHandshaker = webSocketClientHandshaker;     }          public ChannelFuture channelFuture() {         return channelFuture;     }          @Override     public void handlerAdded(ChannelHandlerContext ctx) throws Exception {         channelFuture = ctx.newPromise();     }          @Override     public void channelActive(ChannelHandlerContext ctx) throws Exception {         webSocketClientHandshaker.handshake(ctx.channel());         logger.info("Operation Netty Client send WebSocket handshake request.");     }          @Override     public void channelInactive(ChannelHandlerContext ctx) throws Exception {         logger.info("netty client disconnected.");     }          protected void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {         Channel channel = ctx.channel();         if (!webSocketClientHandshaker.isHandshakeComplete()) {             try {                 webSocketClientHandshaker.finishHandshake(channel, (FullHttpResponse) msg);                 logger.info("Netty Client connected.");                 ((ChannelPromise)channelFuture).setSuccess();             } catch(WebSocketHandshakeException e) {                 logger.error("WebSocket handshake failed.", e);                 ((ChannelPromise)channelFuture).setFailure(e);             }             return;         }          if (msg instanceof FullHttpResponse) {               FullHttpResponse response = (FullHttpResponse) msg;             throw new IllegalStateException("Not Supported HTTP Response.");         }          WebSocketFrame webSocketFrame = (WebSocketFrame) msg;         if (webSocketFrame instanceof TextWebSocketFrame) {             TextWebSocketFrame textWebSocketFrame = (TextWebSocketFrame) webSocketFrame;             logger.info("Receives text frame: " + textWebSocketFrame.text());         } else if(webSocketFrame instanceof PongWebSocketFrame) {             logger.info("Receives pong frame: " + webSocketFrame);         } else if(webSocketFrame instanceof CloseWebSocketFrame) {             logger.info("Receives close WebSocket frame, Netty Client is closing.");             channel.close();         }     }      @Override     public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {         logger.error("Operation Netty client handler exception caught.", cause);         if (!channelFuture.isDone()) {             ((ChannelPromise)channelFuture).setFailure(cause);         }         ctx.close();     } }

(10)运营客户端发送推送消息

public class OperationNettyClient {     ...     public void waitInputMessage(Channel channel) throws Exception {         BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(System.in));         while(true) {             logger.info("Wait for input message.");             String message = bufferedReader.readLine();             if (INPUT_MESSAGE_QUIT.equals(message)) {                 break;             } else if(INPUT_MESSAGE_CLOSE.equals(message)) {                 channel.writeAndFlush(new CloseWebSocketFrame());                 channel.closeFuture().sync();                 break;             } else if(INPUT_MESSAGE_PING.equals(message)) {                 WebSocketFrame webSocketFrame = new PingWebSocketFrame(Unpooled.wrappedBuffer(new byte[] {8, 1, 8, 1}));                 channel.writeAndFlush(webSocketFrame);             } else {                 WebSocketFrame webSocketFrame = new TextWebSocketFrame(message);                 channel.writeAndFlush(webSocketFrame);             }         }     }          public static void main(String[] args) throws Exception {         uri = new URI(PUSH_SERVER_URI);         scheme = getScheme(uri);         host = getHost(uri);         port = getPort(uri, scheme);              checkScheme(scheme);         initSslContext(scheme);              OperationNettyClient operationNettyClient = new OperationNettyClient();         try {             Channel channel = operationNettyClient.start();             //运营客户端发送消息入口             operationNettyClient.waitInputMessage(channel);         } finally {             operationNettyClient.shutdownGracefully();         }     }     ... }

(11)浏览器客户端接收推送消息

<!DOCTYPE html> <html lang="en">     <head>         <meta http-equiv="content-type" content="text/html; charset=utf-8" />         <title>websocket网页</title>     </head>     <body onload="connectServer();">         <script type="text/javascript">         var websocket;         function connectServer() {             if ("WebSocket" in window) {                 console.log("your browser supports websocket!");                 websocket = new WebSocket("ws://localhost:8998/push");                 websocket.onopen = function() {                     console.log("established connection with push server.");                 }                 websocket.onmessage = function(ev) {                     var response = ev.data;                     console.log("receives push message from netty server: " + response);                 }             }         } 				</script>     </body> </html>

 

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